Showing posts with label Scenario. Show all posts
Showing posts with label Scenario. Show all posts

Friday, August 21, 2026

Shadowdark One Page Dungeon - The Dragon Pit (Mid to High Level)

 With this OPD I tried to have more loops and interesting choice for the PCs on how to advance in the dungeon as I got some critique on my last OPD (The flooded Cistern) in Reddit for being too linear. Other critique I have got for the OPDs is that often people would like to add something interesting in them.

Making these every week for a couple months now, it feels like I might have to ignore that advice, because having to push everything on a single page is very limiting on how much information you can push into one of these. If you use this one please let me know how it went.



Thursday, August 13, 2026

Shadowdark One Page Dungeon - Flooded Cistern (Mid level)

This is the Shaowdark one pager I did without the random generator from the shadowdark rulebook. I feel like using that system starts to generate pretty similar stuff pretty fast so its better to look elsewhere for inspiration. I like how the witch cave hatching came out so wanted to make another one like that.

Let me know what you think.



Friday, August 7, 2026

Dolmenwood Lair of the Singin Pentacle (Witches)

 This one page dungeon is a lair for the Dolmenwood RPG by Necrotic Gnome. I have been enthusiastically drawing OPDs for Shadowdark, but since at the moment I am really running Dolmenwood and there's also a project with my daughter, which we are planning to publish for this system, I thought maybe I should try to make OPDs for it as well. Making lairs is a no brainer for Dolmenwood so let's do those, I thought and here we are.

The dungeon in question is the home base of a witches coven called The Singing Pentacle. Only the coven's priestess lives here full time, but her witch sisters visit occasionally so there could be more than one witch present. If you decide to run this I would love to hear how it goes in the comments and all feedback is appreciated so shoot away if anything comes to mind.


Thursday, August 6, 2026

Shadowdark One Page Dungeon - Old Dwarven Outpost (Low Level)

 This week's dungeon is an old dwarven outpost, which has fallen into bad times. The goddess of RNG bestowed less action to this one and it might be possible to go through the whole thing without a single fight. I got to say that now after 9 maps I am starting to have some problems with the Shadowdark "Shadowdark Maps" section as randomly rolled maps start repeating themselves. I guess will have to look for some other inspiration to keep this up, but no promises and we'll see.

For this map I experimented with some new technique. Firstly, I got myself thicker paper and instead of a grid, printed light dots to it. The grid on the map is hand drawn and I wanted the grids to be close to invisible in the text boxes. Secondly I got more pens of different thickness and even some grey ones to draw scatter and shadows on the map.

Got the ideas for these new drawing techniques from @Henksuli. He has some nice maps online as well. Take a look at them here, if you want.

As always, comments are more than welcome and if you use this in your game, please share your war stories :D



Wednesday, July 29, 2026

Shadowdark One Page Dungeon - The Amber Grotto (Low to Mid Level)

 This time I made couple of new things. I wanted to try out making a more natural shaped cavern map opposed to the more abstract "blocky" look. Another thing was that instead of lines, I just colored the null space black. Someone already said that it could be an issue if someone wanted to print the map, but let me know what you think? I feel like I haven't yet found any style, I'd want to stick with even though this weeks work feels like the best so far (I am not sure if its the black null space or the fact that the dungeon is more natural shaped though).

The dungeon itself is a pretty basic cave style thing, which I imagined into the desert realms of the SD "Western Reaches" campaign setting, but which you are free to slap into wherever you want naturally :D



Wednesday, July 22, 2026

Shadowdark One Page Dungeon - Ruins of the Slumbering Twilight (Low Level)

 This one page dungeon is supposedly from the Shadowdark "Ruins" Geome. I am not entirely sure, what the ruins are supposed to be, but this particular dungeon is a part of a ruined city, which was hit by some sort of cataclysm. I think it could be used as a "point of interes" when crawling in a place like that. You can easilly make this into a regular dungeon too if that's what you are looking for.



Wednesday, July 15, 2026

Shadowdark One Page Dungeon - King Hilvyn's Summer Retreat (High Level)

 Here I attempt to make something drastically different from your basic dungeon. It is a high level adventure sight, which is namely a thunder cloud which has a palace of a Storm Giant King inside. I feel like this sort of thing would really benefit from a little more text describing the environment (for example, if you can fly, what happens if you fly into a wall). However since this is a one page dungeon. I leave this sort of minutiae to the Dungeon Master :D



Tuesday, July 7, 2026

Shadowdark One Page Dungeon - The Orc Pits (Low Level)

 This week's OPD comes early, because I won't be able to get on my computer for a while. It's a low level dungeon caves with some orcs and something more nasty, which should be avoided at least if you are a low level party. I tried a new stippling method too. Let me know what you think about it.





Wednesday, July 1, 2026

Shadowdark One Page Dungeon - Dread Tomb of Lord Inwara (Mid Level)

 This OPD is a tomb of an evil overlord. For some reason I feel like it would fit some desert climate. Maybe the tomb could even be inside a small pyramid. I think it would be a good fit for a party of around 3-5 levels, but haven't tested this one myself so might be I'm wrong. Enjoy!




Wednesday, June 24, 2026

Shadowdark One Page Dungeon - The Fallen Church (Low to mid Level)

 This ruined church has a some dark cultists holed up in the catacombs. If you need hooks, maybe the cultists are abducting ppl for their nefarious rites. Room 5 in the dungeon looks like the obvious place to keep prisoners and the guy in there could be a prisoner of the cult if you like.

Fallen Church one page dungeon


Thursday, June 18, 2026

Shadowdark One Page Dungeon - Cave of the Kobold King (Low Level)

 This here one pager is a low level dungeon with a nasty surprise at the end. I think it works best if you spam rumours of a kobold tribe and a kobold king to create false expectations for your players. If you are ever going to use this, I'd love to hear how it went in the comments below.

One Page Dungeon Map


Friday, June 12, 2026

Shadowdark One Page Dungeon - Deep Tunnels (High Level)

 This Shadowdark map was inspired by a youtube video (https://www.youtube.com/watch?v=DDRmIhHhEy0). This was made with the random tables from the core book and all the monsters are from from that source as well. I think this would play out best for a high level party, because the critters you get in the deep tunnels are no joke.

Shadowdark one page dungeon - deep tunnels


Thursday, September 8, 2016

Scenario - "Jos Metsään Haluat Sä Mennä Nyt..."


DO NOT READ IF YOU PLAN TO PLAY THROUGH THIS SCENARIO. IT’S KIND OF SPOILED IF YOU READ IT BEFORE HAND. IF YOU PLAN TO GM IT THEN PLEASE READ ON.

Blurb 

A scenario for whfb3rd edition featuring a noble’s sheriff setting up an ambush for a band of kidnappers. A band of kidnappers who were waiting for a ransom, but were ambushed by a group of beastmen, the notorious Bruce Dick n’ sons. A damsel held hostage for a ransom and at the beginning of the scenario being cooked on a slow fire by the beastman big brother. And finally the said beastman band being ambushed by a group thinking they are ambushing some common thugs. Umm… Read on please

The good guys Briefing

The daughter of Sir Ricky has been kidnapped and soon after a poorly written ransom note appeared at his doorsteps. The note said to deliver 50 Gold Crowns ( a sizable sum) to old Boyd’s cottage some miles from the village in the deep and brooding Darkwald forest.

Now Sir Ricky is not a sir for nothing and being a clever old geezer, he quickly put two and two together. See not many of his subjects can write and finding out the ones, that had not been around for a few days was quickly done.

The list was short – Old Mary Nonose, Buck the village Dentist and Guido Nogood who until recently, had a mercantile enterprise set at the village. Since Mary was a 70 year old lady and Buck was known to be on a provisions purchasing trip to Altdorf it was no hard for the clever noble to deduct Guido as the probable culprit who wrote the note.

So Sir Ricky asked his Sheriff to gather up a force of guards and some forresters and set up an ambush for the miscreants. You are Sheriff Gunther and you will not fail!

As you approach the site early in the morning you hear the sound of river and the wind in the branches. You also see the light of an open fire reflecting from the trees ahead. No sound of birds or other animals can be heard.

As planned, you send sergeant Pepper ahead with the money to lure the bastards into the open. You can divide the rest of your force to either trailing force or flanking forces as you wish (as per the advanced setup rules in the rulebook except that trailing forces arrive turn 1 onwards and flanking forces turn 2 onwards). These forces do not have to have character models associated with them, but use the highest leadership when checking if they can get to the board."

The bad guys briefing


"You lead the forces of Bruce Dick and his extended family of beastmen living in the darkvald forest. Bruce has a band of 12 beastmen and a minotaur named Vo Dka who he rules with an iron hoof. The notoriety of his Band does not stem from the fact that he is overtly powerful, violent, clever, mutated, skilled etc He is notorious, because the moniker of his warband, Bruce Dick n’ Sons is true.

So what Bruce does is that he prowls the outskirts of empire towns and burgs looking for opportunities to enlarge his retinue.

An opportunity has just come. Willy Nilly - Bruce's Lieutenant - was leading a scouting force of 5 beastmen and the minotaur brother Vo Dka, when he stumbled into two villagers and a lady tied up in a chair in a small cottage. Willy killed the men, but not the lady whom he thought old Bruce would like to chat with.

Being a quite stupid little mutant Willy left Vo Dka to guard the damsel and left with the others to get the message of his findings to daddy.

Beginning of the game Vo Dka is grilling the poor girl in the middle of the field while feeding on the kidnappers (yeah the guys had kidnapped the girl). Set the rest of your force into two trailing forces. One of those forces can arrvive as a trailing force from turn 1 onwards and the other as a flanking force appearing from turn 2 onwards. The flanking force must be the force lead by Bruce Dick."

Specific Scenario Rules

Terrain set up

Basically use what ever terrain you want, but this is how I'm goin to do it:
  • Use 4x4 feet table
  • In the middle of the table set up a single cabin
  • Next to the cabin set up the minotaur and the fire with the poor girl
  • Set up a river blocking one flank with a ford in the middle
  • Set up lots of small woods so that there's no clear line of sight (it should be woods in the middle of the night
  • Set up walls and other scatter terrain, which a cabin in the woods might have
I'll try to remember taking a picture and adding here for reference, when we get to play the scenario. Hope this helps.
Tabletop from above

The brown felt is a road. I'll try to acquire something better for that purpose, but for now felt will do.


C
Here's the amazing cottage from Tabletop World. And Vo Dka having a barbecue

Vo Dka

The minotaur grilling the girl and feasting begin the game feasting. He can not try to quit feasting, but automatically frenzy if any unit attacks him or tries to capture the girl. Note that in this Scenario Vo Dka does not play for the beastman team even though they are related. He just wants to eat in peace and if he’s disturbed, he’ll frenzy and charge the closest unit he can see. Minotaur’s get pissed if their dining is disturbed.

The Girl

The Girl is alive, but dies at a random turn if left to roast. In the end of turn 6 she dies at 5+, In the end of turn 7 at 4+, turn 8 3+ and so on (She’s definitely dead if not saved by the end of turn 10).
The girl can be untied and rescued if a unit or individual model spends a whole turn next to the model.
If the girl is released, she is attached to the unit and is handled like a banner from then on (ie. She can be grabbed by another unit if the unit holding is pushed back or flees and the. One model from unit front rank is the “banner holder”)

Sergeant Pepper

Sergeant pepper is a single model, who takes a scouting turn moving towards the fire next to the cabin (place the fire and minotaurs after the scout turn).
If pepper is killed, leave a token (something representing a sack of money preferably) on the field. It can be captured and is handled just like the girl.

NOTE. WHEN THE FIRST BEASTMAN UNIT IS PUT ON THE BOARD, GM SHOULD SECRETLY TELL THE BAD GUYS PLAYER, THAT SGT PEPPER IS CARRYING A SACK WHICH LOOKS VALUABLE. OTHERWISE IT IS LIKELY HE IS IGNORED BY THE BAD GUYS, WHICH WOULD BE DULL

I’m sorry if this the concept of cooking girls on the fire and handling sacks of money just like women seem sauvinistic. It’s all for the sake of this scenario and the fact that I got this miniature of a girl being roasted.

Victory Conditions

  • The good guys win a major victory if they release the girl and escape the field with her
  • The good guys win a minor victory if the girl dies, but sergeant Pepper and his bag of 50 GC survives.
  • The bad guys win a major victory if the girl survives and they escape the field with her
  • The bad guys win a minor victory if the the girl dies but they kill sergeant Pepper and take his money 

The Armies

The Good Guys from Warhammer Armies Empire Army)

Sheriff Gunther lvl 10 Human
  • Heavy Armour, Halberd
Sergeant Pepper lvl 5 Human
  • Light armour, Halberd, A sack of 50 Gold Crowns
20 Hellblizen (Can be divided as the player wants in to 4-12 men units)
  • One Banner, One musician, Halberds, Light armour
8 Forresters (can be divided into two 4 men units or fielded as one 8 man strong unit. The forresters are skirmishers in this scenario
  • Long Bows

The Bad Guys from Warhammer Armies Chaos Army

Bruce Dick lvl 5 beastman shaman (can not be associated with a unit at game start)
  • Throw chaotic attributes if you like, but try not to give him any game breakers (like athropy for instance)
  • Throw spells, but the same with these - no game breakers. I wouldn't give him a fireball for instance
Wily Nilly lvl 5 beastman hero
  • Throw chaotic attributes if you like, but try not to give him any game breakers (like athropy for instance)
The Boys 12 Beastmen (Can be divided into 4-8 goat units)
  •  Halberds Light armour
  • No dominant attributes

The random element


Big Brother Vo Dka lvl 5 Minotaus Hero
  • 2 Handed weapon, Light armour

Note: I decided not to post the beast men with specific spells and chaos attributes, since this scenario hasn't been play tested and also because I'm really not very good at balancing stuff. At the time of writing I haven't yet even done this myself and if you feel you could help me, I'd appreciate suggestions in the comments.

Last time I made a scenario it was unwinnable for the other side. The basic idea here is that this scenario is played with the GM playing the beast men in a RPG style (since I'm gonna play it duo with my friend) so the beast men should preferably be set to lose (even but a bit unbalanced is what I went for). I hope it works.